Your colony will quickly collapse if it has three excellent craftspersons but none capable of defending themselves, or three incredible warriors but not a single person capable of medical care. Preferable to any of my advice, however, is good variety. Save your setup as a preset so that you can start your game the same way. Food is the biggest issue early on as the raids are generally weak and you have enough medicine for sickness without a good cook food poisoning and starvation will end your game very quickly. Customize your RimWorld colonists, choose your gear and prepare carefully for. The most important part by far is your excellent cook. A shooter may take your rifle and hunt/defend, the cook will provide you with simple meals, and the constructor will provide shelter. My reasonings for all of this is that you get a very well-rounded crew this way, with the bare minimum requirements cared for. Re-roll any of the following (these will absolutely ruin your game if you don't know how to deal with them)īloodlust (maybe fine? I've had colonists die from bloodlust fights though)Īny dependance (look at the health stats) While I've learned to love most pawns for what they are and let them grow on their own, this will help a LOT for a good easy start.ġ pawn with Burning passion and good skills in cooking, rest variable (my cooks tend to spend little time outside the kitchen)ġ pawn with any combination of good stats/interest in Shooting AND Crafting, social, Intelligence, Mining or doctoringġ pawn with any combination of good stats/ interest in Construction AND Crafting, social, Intelligence, mining or doctoring They guide preferences around food, comfort, love, technology, and violence. They invoke rituals from gentle festivals to brutal sacrifices. Belief systems define social roles for leaders, moral guides, and skill specialists. I'm by no means as well versed as some here (I did just recently pick the game up) but I've made a few colonies and wasted a few nights so far. With the Ideology expansion, each person in the game gets a belief system.
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